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Fight Game Development Conversation - 20251227_132920

Conversation Summary

This conversation focused on developing and improving a 2D anime fighting game with the following key achievements:

Major Features Implemented

  1. PEKKA's Butterfly Attack Fix
  2. Fixed damage reliability issues by expanding hit detection window from single frame to multiple frames (55-58)
  3. Added hit trigger flag to prevent multiple damage applications
  4. Increased attack range to 140x100 for better coverage
  5. Enhanced visual effects with growing magical aura and butterfly swarm

  6. UI Layout Improvements

  7. Moved main menu buttons 500px to the left for better layout
  8. Removed background characters from various screens (character selection, start screen, main menu)
  9. Implemented character carousel system in main menu with left/right arrow navigation

  10. Character Selection System

  11. Created single character display in center of main menu
  12. Added arrow key navigation to cycle through characters
  13. Implemented character selection with ENTER/SPACE or mouse click
  14. Added character unlock validation - only unlocked characters can be selected
  15. Visual indicators for locked characters (🔒 icon, grayed out text)

  16. Game Setup Flow

  17. Created new GameSetup screen for difficulty and map selection
  18. Integrated game setup into main game flow
  19. Added proper state management in GameManager
  20. Flow: Character Selection → Start Game Button → Difficulty & Map Selection → Start Battle

  21. Visual Enhancements

  22. Made Start Game button yellow with black text
  23. Positioned Start Game button under character display
  24. Removed sprite loading log messages
  25. Enhanced button styling with glow effects

Technical Improvements

  • Code Quality: Removed unused imports, improved error handling
  • Performance: Disabled verbose logging for sprite loading
  • User Experience: Clear visual feedback for locked/unlocked characters
  • Game Balance: PEKKA's Butterfly attack now consistently deals 60 damage (highest in game)

File Changes Made

  1. game/characters/fighter.py: Enhanced PEKKA's butterfly attack reliability and visual effects
  2. game/ui/menu.py: Implemented character carousel, unlock validation, yellow start button
  3. game/ui/character_select.py: Removed background characters
  4. game/ui/start_screen.py: Removed background characters
  5. game/ui/animated_background.py: Disabled character rendering
  6. game/ui/game_setup.py: New file for difficulty/map selection
  7. game/game_manager.py: Added game setup state management
  8. game/utils/image_loader.py: Removed verbose sprite loading logs

User Workflow

The final game flow is: 1. Main menu with character carousel (arrow keys to browse) 2. Select character (ENTER/SPACE/click) - only if unlocked 3. Click yellow "Start Game" button 4. Choose difficulty (Easy/Normal/Hard) and map (Forest/Desert/City/Space) 5. Click "Start Battle" to begin fight

Key Technical Details

  • Character unlock system prevents playing with locked characters
  • PEKKA's butterfly attack uses expanded hit detection (frames 55-58) with 140x100 range
  • Game setup screen allows difficulty and map selection with keyboard/mouse controls
  • All background characters removed from non-battle screens for cleaner UI
  • Yellow start button positioned under character display for better UX

The conversation successfully transformed the game from having reliability issues and basic UI to a polished character selection system with proper unlock mechanics and enhanced visual feedback.