Fight Game Development Conversation - 20251227_132920¶
Conversation Summary¶
This conversation focused on developing and improving a 2D anime fighting game with the following key achievements:
Major Features Implemented¶
- PEKKA's Butterfly Attack Fix
- Fixed damage reliability issues by expanding hit detection window from single frame to multiple frames (55-58)
- Added hit trigger flag to prevent multiple damage applications
- Increased attack range to 140x100 for better coverage
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Enhanced visual effects with growing magical aura and butterfly swarm
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UI Layout Improvements
- Moved main menu buttons 500px to the left for better layout
- Removed background characters from various screens (character selection, start screen, main menu)
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Implemented character carousel system in main menu with left/right arrow navigation
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Character Selection System
- Created single character display in center of main menu
- Added arrow key navigation to cycle through characters
- Implemented character selection with ENTER/SPACE or mouse click
- Added character unlock validation - only unlocked characters can be selected
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Visual indicators for locked characters (🔒 icon, grayed out text)
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Game Setup Flow
- Created new GameSetup screen for difficulty and map selection
- Integrated game setup into main game flow
- Added proper state management in GameManager
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Flow: Character Selection → Start Game Button → Difficulty & Map Selection → Start Battle
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Visual Enhancements
- Made Start Game button yellow with black text
- Positioned Start Game button under character display
- Removed sprite loading log messages
- Enhanced button styling with glow effects
Technical Improvements¶
- Code Quality: Removed unused imports, improved error handling
- Performance: Disabled verbose logging for sprite loading
- User Experience: Clear visual feedback for locked/unlocked characters
- Game Balance: PEKKA's Butterfly attack now consistently deals 60 damage (highest in game)
File Changes Made¶
- game/characters/fighter.py: Enhanced PEKKA's butterfly attack reliability and visual effects
- game/ui/menu.py: Implemented character carousel, unlock validation, yellow start button
- game/ui/character_select.py: Removed background characters
- game/ui/start_screen.py: Removed background characters
- game/ui/animated_background.py: Disabled character rendering
- game/ui/game_setup.py: New file for difficulty/map selection
- game/game_manager.py: Added game setup state management
- game/utils/image_loader.py: Removed verbose sprite loading logs
User Workflow¶
The final game flow is: 1. Main menu with character carousel (arrow keys to browse) 2. Select character (ENTER/SPACE/click) - only if unlocked 3. Click yellow "Start Game" button 4. Choose difficulty (Easy/Normal/Hard) and map (Forest/Desert/City/Space) 5. Click "Start Battle" to begin fight
Key Technical Details¶
- Character unlock system prevents playing with locked characters
- PEKKA's butterfly attack uses expanded hit detection (frames 55-58) with 140x100 range
- Game setup screen allows difficulty and map selection with keyboard/mouse controls
- All background characters removed from non-battle screens for cleaner UI
- Yellow start button positioned under character display for better UX
The conversation successfully transformed the game from having reliability issues and basic UI to a polished character selection system with proper unlock mechanics and enhanced visual feedback.