Conversation History: b.w-20251227_181800¶
Original Prompts List¶
- "pm" - Push to main branch
- "i cant see the skin when i battle" - Issue with character skin visibility during battle
- "the character in the start screen and the choose character screen main menu is the old one not the images i gave you" - Menu characters not using provided images
- "when i choose the goku's new skin it do not show in the main menu and it do not shows inthe battle ether" - Goku's new skin not appearing
- "can you make so if i play with the new goku skin his special attack turning to golden" - Request to make Goku's special attack golden with new skin
- "can you make the new goku's special attack the long rektangel a dragen" - Change golden attack to dragon shape
- "can you make so the font of the special attack looks like dragon head" - Replace text with dragon head graphic
- "the head is under the character" - Dragon head positioning issue
- "can you remove the dragon head" - Remove dragon head graphic
- "can you add the new image i have, to the the new goku's skin special attack front" - Add head-1.png to attack
- "head-1.png" - Specify image filename
- "can you make so the front see more like a dragen" - Make dragon head more realistic
- "can you make the body of the special attack not circle instead a curved rectangel and make the head of the special attack bigger" - Change body shape and head size
- "can you make the body of the special attack a curved rectangel not circle" - Clarify rectangle shape request
- "can you make so the rectangels be bigger and no space in the middle of every rektangle" - Make rectangles bigger and overlapping
- "ex" - Export conversation history
Conversation Summary¶
This conversation focused on implementing and improving a skin system for a fighting game, specifically for Goku's character. The main achievements were:
1. Fixed Skin Visibility Issues¶
- Resolved battle scene not showing character skins by modifying the Fighter class render method
- Updated menu systems to properly display selected character skins
- Integrated skin selection with the progression system
2. Implemented Skin Selection System¶
- Added skin storage to progression system with
selected_skinsdata structure - Created methods
get_selected_skin()andset_selected_skin()for skin management - Updated Heroes screen to load and save skin selections
- Modified main menu and battle scenes to use selected skins from progression system
3. Enhanced Goku's Golden Skin Special Attack¶
- Made Goku's Kamehameha attack golden when using skin index 1 (Skin G)
- Changed attack text from "KAMEHAMEHA!" to "GOLDEN KAMEHAMEHA!" with golden color
- Modified energy aura effects to use golden colors instead of blue
4. Created Golden Dragon Attack Effect¶
- Replaced rectangular beam with serpentine dragon body made of curved rectangles
- Added head-1.png image at the front of the dragon attack (scaled to 100x100 pixels)
- Implemented overlapping segments to create continuous dragon body without gaps
- Used
pygame.draw.rect()withborder_radiusfor proper curved rectangles - Made dragon body bigger with 8 overlapping segments for smooth appearance
5. Technical Implementation Details¶
- Modified
fighter.pyrender methods for both character display and attack effects - Updated menu systems (
menu.py,character_select.py) to use sprite images - Enhanced progression system (
progression.py) with skin management - Integrated image loading system for head-1.png with fallback protection
The final result is a fully functional skin system where Goku's golden skin displays a spectacular golden dragon attack with the user's custom dragon head image, while maintaining backward compatibility with the original blue Kamehameha for the default skin.
Generated by [Amazon Q Developer]