Conversation History: b.w-20251227_221012¶
Original Prompts List¶
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Enhanced VS Screen Display: User requested to upgrade VS text to be bigger (150px font), add vertical line separator, and position characters on both sides with enhanced visual effects including energy particles
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Ultra Level System Implementation: User requested to upgrade max level from 5 to 6 as "Ultra Level" costing 300 coins with massive stat buffs (3x health, 2.5x damage, 2x speed)
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Ultra Level Health Bar Effects: User requested to implement reflective silver health bars for level 6 characters with animated brightness variations and moving shine effects
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Free For All Battle Rewards: User requested to add 100 coin reward for winning FFA battles in addition to normal win bonuses
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Skin System Updates: User requested to rename Goku's "Skin G" to "Super Saiyan" and add current skin display in Heroes screen
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UI Text Positioning: User requested to move various UI elements including skin display text and ultra level information to better positions
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ex, pm: User requested conversation export and push to main branch
Conversation Summary¶
This conversation focused on enhancing a fighting game with advanced progression systems and visual effects. The main achievements include:
Ultra Level System (Level 6)¶
- Implemented ultimate progression tier costing 300 coins
- Added massive stat multipliers: 3x health, 2.5x damage, 2x speed
- Created is_ultra_level() method for level 6 detection
- Updated UI to display "Ultra Level $300" instead of generic level text
Visual Enhancements¶
- VS Screen: Upgraded to 150px font size with vertical separator and character positioning
- Health Bars: Implemented reflective silver effects for ultra level characters with animated brightness (192-242 RGB) and moving shine effects
- UI Positioning: Improved text placement for better visual hierarchy
Reward System¶
- Added 100 coin bonus for Free For All battle victories
- Enhanced reward feedback for challenging multi-opponent battles
Skin System¶
- Renamed Goku's "Skin G" to thematic "Super Saiyan"
- Added current skin display in Heroes screen under special attack info
Files Modified¶
- progression.py: Ultra level system with stat multipliers
- battle_scene.py: VS screen enhancements and silver health bar effects
- upgrade_shop.py: Level 6 support and UI updates
- heroes.py: Skin renaming and display improvements
- ffa_battle_scene.py: Reward system and compact health bar effects
Key Technical Implementations¶
- Sine wave calculations for smooth health bar animations
- Clean silver reflection system replacing previous fire particle effects
- Proper stat multiplication system for ultra level benefits
- Enhanced visual feedback for premium progression tier
The conversation demonstrates user preference for dramatic visual effects balanced with clean design, thematic naming conventions, and meaningful progression rewards.
Generated by [Amazon Q Developer]