Conversation History: b.w-20251229_132728¶
Summary¶
Fixed positioning issues with Luffy's Gum-Gum attacks in the fighting game, ensuring they appear correctly when facing left direction.
Original Prompts List¶
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"can you undo all that" - User requested to undo previous changes and clean up duplicate code in fighter.py
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"the kamehameha when it shoot on the left side it will be in the middle i want to it can show just like on the right side" - User reported Kamehameha beam positioning issue when character faces left
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"the gum gum gatling when it shoot on the left side it will be in the behind i want to it can show just like on the right side" - User reported Gum-Gum Gatling positioning issue when character faces left
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"the gum gum pistol when it shoot on the left side it will be in the behind i want to it can show just like on the right side" - User reported regular Gum-Gum Pistol positioning issue when character faces left
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"can you make so the special attack goes more front" - User requested to increase the forward distance of special attacks
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"ex" - User requested conversation export using the alias defined in rules
Code Changes Made¶
1. Code Cleanup (fighter.py)¶
- Removed duplicate Rasengan system variable declarations
- Removed duplicate method definitions for start_chainsaw_devil() and start_butterfly()
- Added missing random import for particle effects
- Fixed particle system initialization and methods
- Cleaned up incomplete and duplicate code blocks
2. Kamehameha Positioning Fix¶
- Fixed beam positioning for left-facing direction in render_attack_effect()
- Added direction-aware positioning logic:
- Right-facing: beam starts at effect_x
- Left-facing: beam starts at effect_x - beam_length
- Applied fix to both golden and blue Kamehameha variants
3. Gum-Gum Gatling Positioning Fix¶
- Fixed special attack positioning for left-facing direction
- Changed start_x calculation from
self.x - 20toself.x - 100when facing left - Applied to both image-based and fallback circle rendering
4. Gum-Gum Pistol Positioning Fix¶
- Fixed regular attack positioning for left-facing direction
- Changed start_x calculation from
self.x - 20toself.x - 100when facing left - Applied to both image-based and fallback rendering
5. Special Attack Range Extension¶
- Increased special attack forward distance
- Changed left-facing start_x from
self.x - 100toself.x - 150 - Extended attack range by 50 pixels for better coverage
Technical Details¶
Files Modified¶
c:\Users\egugwen\dj\github\b.w\fight\game\characters\fighter.py
Key Functions Updated¶
render_attack_effect()- Fixed attack positioning logic- Particle system methods - Added missing implementations
- Import statements - Added missing random import
Positioning Logic¶
All attacks now use consistent positioning logic: - Right-facing: Attacks start from character's right side (normal position) - Left-facing: Attacks start from extended left position to appear in front of character
This ensures all attacks appear to shoot forward from the character regardless of facing direction.
Generated by [Amazon Q Developer]