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Amazon Q Developer Conversation Export

Date: December 29, 2024
Time: 20:42:08
Repository: b.w

Conversation Summary

This conversation focused on replacing the PEKKA character with a new character called "Buttys" in a 2D fighting game. The main tasks accomplished were:

Character Replacement

  • Replaced PEKKA with Buttys: Updated character constants, fighter class, and image mappings
  • New Character Theme: Buttys features an emoji-themed appearance with pink colors and butterfly attacks
  • Special Attack: Named "Butter..Butterflys" instead of the original "Butterfly"
  • Image Integration: Set up butterfly-1.png through butterfly-6.png for different animation states

Attack System Modifications

  • Luffy Special Attack Distance: Modified Gum-Gum Gatling to appear 50 pixels away when facing left
  • Luffy Regular Attack Range: Extended Gum-Gum Pistol to 200 pixels when facing left (L key)
  • Attack Positioning: Fixed positioning logic for both special and regular attacks

UI Improvements

  • Character Selection: Made characters appear bigger in the main menu (1.5x scale)
  • Character Positioning: Moved characters up in the menu for better visibility

Technical Fixes

  • Image Loader Updates: Added Buttys to image mappings with correct butterfly image files
  • Battle Scene Integration: Updated AI character selection and callback systems
  • Constants Updates: Modified character data and special attack names

Original Prompts List

  1. "can you make so when luffy face to left the special attck is 50 pixel away from luffy"
  2. Modified Luffy's special attack positioning for left-facing direction

  3. "can you make the gum gum pistol is 200 pixel away from luffy when i press L"

  4. Extended regular Gum-Gum Pistol attack range to 200 pixels when facing left

  5. "can you make the characters looks bigger in the main menu selecte character thing"

  6. Scaled character display in main menu to 1.5x size for better visibility

  7. "can you move up the character in the main menu the select character thing"

  8. Adjusted character vertical position in menu from 330 to 250 pixels

  9. "i prepeard som images to pekka, or we can say remove the pekka and instead use these images to make a new character"

  10. Initiated character replacement discussion

  11. "his name will be buttys"

  12. Established new character name as "Buttys"

  13. "and his special attack's name will be butter..butterflys, and the images are in assets"

  14. Set special attack name and confirmed image location

  15. "butterfly-1.png: idle, butterfly-2.png: jump, butterfly-3.png: walk, butterfly-4.png: punch, butterfly-5.png: kick, butterfly-6.png: special attack"

  16. Specified exact image mappings for different animation states

  17. "is there a issues because i dont see the new image mapping"

  18. Troubleshooting image mapping issues

  19. "when i choose the butys it auto put me in a match with chainsawman"

    • Fixed AI character selection bug that was causing Chainsaw Man to always be selected
  20. "ex"

    • Conversation export command (current action)

Technical Details

Files Modified

  • c:\Users\egugwen\dj\github\b.w\fight\game\constants.py - Character data updates
  • c:\Users\egugwen\dj\github\b.w\fight\game\characters\fighter.py - Character logic and attack systems
  • c:\Users\egugwen\dj\github\b.w\fight\game\utils\image_loader.py - Image mappings for Buttys
  • c:\Users\egugwen\dj\github\b.w\fight\game\ui\menu.py - Character display scaling and positioning
  • c:\Users\egugwen\dj\github\b.w\fight\game\battle\battle_scene.py - AI selection and callback fixes

Key Changes

  1. Character Data: Buttys with pink theme (255, 192, 203) and (255, 105, 180) colors
  2. Attack Positioning: Left-facing attacks properly positioned relative to character
  3. Image System: butterfly-1.png through butterfly-6.png mapped to animation states
  4. UI Scaling: Characters 50% larger in menu with better positioning
  5. AI System: Fixed to include Buttys in character pool and exclude from opponent selection

Image Mappings

  • butterfly-1.png → idle
  • butterfly-2.png → jumping
  • butterfly-3.png → walking
  • butterfly-4.png → punch
  • butterfly-5.png → kick
  • butterfly-6.png → special attack

Status

All requested changes have been implemented successfully. Buttys character is now fully integrated into the fighting game with proper image mappings, attack systems, and UI integration.