Amazon Q Developer Conversation Export¶
Date: December 29, 2024
Time: 20:42:08
Repository: b.w
Conversation Summary¶
This conversation focused on replacing the PEKKA character with a new character called "Buttys" in a 2D fighting game. The main tasks accomplished were:
Character Replacement¶
- Replaced PEKKA with Buttys: Updated character constants, fighter class, and image mappings
- New Character Theme: Buttys features an emoji-themed appearance with pink colors and butterfly attacks
- Special Attack: Named "Butter..Butterflys" instead of the original "Butterfly"
- Image Integration: Set up butterfly-1.png through butterfly-6.png for different animation states
Attack System Modifications¶
- Luffy Special Attack Distance: Modified Gum-Gum Gatling to appear 50 pixels away when facing left
- Luffy Regular Attack Range: Extended Gum-Gum Pistol to 200 pixels when facing left (L key)
- Attack Positioning: Fixed positioning logic for both special and regular attacks
UI Improvements¶
- Character Selection: Made characters appear bigger in the main menu (1.5x scale)
- Character Positioning: Moved characters up in the menu for better visibility
Technical Fixes¶
- Image Loader Updates: Added Buttys to image mappings with correct butterfly image files
- Battle Scene Integration: Updated AI character selection and callback systems
- Constants Updates: Modified character data and special attack names
Original Prompts List¶
- "can you make so when luffy face to left the special attck is 50 pixel away from luffy"
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Modified Luffy's special attack positioning for left-facing direction
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"can you make the gum gum pistol is 200 pixel away from luffy when i press L"
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Extended regular Gum-Gum Pistol attack range to 200 pixels when facing left
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"can you make the characters looks bigger in the main menu selecte character thing"
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Scaled character display in main menu to 1.5x size for better visibility
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"can you move up the character in the main menu the select character thing"
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Adjusted character vertical position in menu from 330 to 250 pixels
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"i prepeard som images to pekka, or we can say remove the pekka and instead use these images to make a new character"
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Initiated character replacement discussion
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"his name will be buttys"
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Established new character name as "Buttys"
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"and his special attack's name will be butter..butterflys, and the images are in assets"
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Set special attack name and confirmed image location
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"butterfly-1.png: idle, butterfly-2.png: jump, butterfly-3.png: walk, butterfly-4.png: punch, butterfly-5.png: kick, butterfly-6.png: special attack"
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Specified exact image mappings for different animation states
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"is there a issues because i dont see the new image mapping"
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Troubleshooting image mapping issues
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"when i choose the butys it auto put me in a match with chainsawman"
- Fixed AI character selection bug that was causing Chainsaw Man to always be selected
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"ex"
- Conversation export command (current action)
Technical Details¶
Files Modified¶
c:\Users\egugwen\dj\github\b.w\fight\game\constants.py- Character data updatesc:\Users\egugwen\dj\github\b.w\fight\game\characters\fighter.py- Character logic and attack systemsc:\Users\egugwen\dj\github\b.w\fight\game\utils\image_loader.py- Image mappings for Buttysc:\Users\egugwen\dj\github\b.w\fight\game\ui\menu.py- Character display scaling and positioningc:\Users\egugwen\dj\github\b.w\fight\game\battle\battle_scene.py- AI selection and callback fixes
Key Changes¶
- Character Data: Buttys with pink theme (255, 192, 203) and (255, 105, 180) colors
- Attack Positioning: Left-facing attacks properly positioned relative to character
- Image System: butterfly-1.png through butterfly-6.png mapped to animation states
- UI Scaling: Characters 50% larger in menu with better positioning
- AI System: Fixed to include Buttys in character pool and exclude from opponent selection
Image Mappings¶
- butterfly-1.png → idle
- butterfly-2.png → jumping
- butterfly-3.png → walking
- butterfly-4.png → punch
- butterfly-5.png → kick
- butterfly-6.png → special attack
Status¶
All requested changes have been implemented successfully. Buttys character is now fully integrated into the fighting game with proper image mappings, attack systems, and UI integration.