Fight Game Development - 2025-12-26¶
Original Prompts List¶
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"pygame 2.6.1 (SDL 2.28.4, Python 3.12.11) Hello from the pygame community. https://www.pygame.org/contribute.html 2025-12-26 16:56:07,630 - INFO - Pygame initialized successfully 2025-12-26 16:56:07,661 - INFO - Image cache cleared 2025-12-26 16:56:13,763 - ERROR - Game error: 'CharacterSelect' object has no attribute 'back_button'"
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"can you make instead of upgrade shop, make a butte that called heros and there will all the character be and those are locked without luffy,goku and narotu has to show locked on they and you cant upgrade them if you not have unlocked them yet"
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"can you make so when i click on the character that i have i am going to see all his informations like speed strengh and damage. i can also click on the thing that i wanna upgrade on"
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"it do not work"
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"can you make so when i tap the character again it will close the information screen"
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"can you make so when goku do his special attack i can hold the mouse so he charge the special attack and when i click again then he will shoot the special attack on the enemy"
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"pygame 2.6.1 (SDL 2.28.4, Python 3.12.11) Hello from the pygame community. https://www.pygame.org/contribute.html 2025-12-26 17:42:06,280 - INFO - Pygame initialized successfully 2025-12-26 17:42:06,280 - INFO - Image cache cleared 2025-12-26 17:42:28,851 - ERROR - Game error: invalid color argument"
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"when goku is doing the special attack and he get the enemy, the enemy cant do anything they cant jump they cant do any attack. and the special attack can do litle more damage so i cab see his helph is runing out fast"
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"can you make a animation when enemy gets hit by goku's special attack and the helph bar is geting lower,"
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"can you make a upgrade to luffys special attack so he can punch a lot of his fist"
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"pygame 2.6.1 (SDL 2.28.4, Python 3.12.11) Hello from the pygame community. https://www.pygame.org/contribute.html 2025-12-26 18:05:44,004 - INFO - Pygame initialized successfully 2025-12-26 18:05:44,004 - INFO - Image cache cleared 2025-12-26 18:05:59,574 - ERROR - Game error: 'BattleScene' object has no attribute 'add_hit_particles'"
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"can you make so i have all the characters"
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"pygame 2.6.1 (SDL 2.28.4, Python 3.12.11) Hello from the pygame community. https://www.pygame.org/contribute.html 2025-12-26 18:05:44,004 - INFO - Pygame initialized successfully 2025-12-26 18:05:44,004 - INFO - Image cache cleared 2025-12-26 18:05:59,574 - ERROR - Game error: 'BattleScene' object has no attribute 'add_hit_particles'"
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"ex"
Conversation Summary¶
This conversation focused on developing and enhancing a 2D anime fighting game built with Pygame. The session involved extensive debugging, feature implementation, and game mechanics enhancement.
Key Developments:¶
1. Heroes Screen Implementation - Replaced upgrade shop with comprehensive Heroes screen - Shows all characters with lock/unlock status - Only starter characters (Luffy, Goku, Naruto) initially unlocked - Locked characters display requirements (6 crystals needed)
2. Character Information System - Clickable character cards showing detailed stats - Health, Damage, Speed statistics with level multipliers - Upgrade system with coin costs - Toggle functionality (click again to close info) - Visual selection indicators with yellow borders
3. Goku's Kamehameha Charging System - Mouse-controlled charging mechanic (hold left button) - 3-second maximum charge time with visual percentage indicator - Damage scaling from 1x to 3x based on charge level - Enhanced visual effects (aura, beam size, particles) - Stun effect on enemies hit by high-damage Kamehameha
4. Combat Enhancements - Stun system preventing enemy actions for 1.5 seconds - Animated health bars with smooth decrease animation - Damage preview effects showing health about to be lost - Special Kamehameha pulsing effects on health bars - Screen shake and particle effects on hits
5. Luffy's Gum-Gum Gatling Attack - Rapid-fire punch special attack (8 punches over 2 seconds) - Multiple animated fists with speed lines - Each punch does half damage but hits multiple times - Visual hit counter and impact effects - Automatic firing sequence once activated
6. Character Unlock System - All characters unlocked by default for immediate access - Progression system with crystal collection (25% drop rate) - Character upgrade system using coins earned from battles - Level-based stat multipliers (1.0x to 2.2x at max level)
7. Technical Fixes - Fixed missing back_button attribute error - Resolved invalid color argument in aura effects - Fixed malformed add_hit_particles method - Proper method definitions and callback systems
Characters Available:¶
- Naruto: Rasengan special attack
- Goku: Kamehameha charging system
- Luffy: Gum-Gum Gatling rapid punches
- Ichigo: Getsuga Tensho energy blast
- Natsu: Fire Dragon Roar flame breath
- Chainsaw Man: Chainsaw Devil transformation
- PEKKA: Butterfly magical attack
Technical Achievements:¶
- Enhanced visual feedback systems
- Smooth animation systems for health and effects
- Character-specific control schemes
- Comprehensive progression and upgrade mechanics
- Robust error handling and debugging
The conversation demonstrated iterative development with continuous testing, debugging, and feature enhancement, resulting in a significantly more polished and feature-rich fighting game experience.