Fight Game Development Conversation - 20251227_120746¶
Original Prompts List¶
- "work on fight repo. can you make so alla the characters in the second screen shows"
- "i dont see the locke dthing and all the characters is unlocked"
- "can you make so characters special attack smother not just some circle thing's and agly"
- "can you undo luffy's ichigo's and pekka's special attack"
- "can you make so pekka's special attack so the enemy will be surround of butterflys"
- "can you make the butterflys litle smaller and it do not surround the enemy"
- "can you make so pekka's special attack do more damage"
- "ex"
Conversation Summary¶
This conversation focused on improving the fight game's character selection screen and enhancing special attack effects, particularly for PEKKA's butterfly attack.
Key Accomplishments:¶
- Character Selection Screen Layout Fix
- Modified character selection to display all 7 characters properly
- Changed from 3-per-row to 4+3 layout (4 characters on top row, 3 on bottom)
- Increased button sizes from 150x100 to 180x120 pixels
- Improved spacing and centering for better visual balance
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Added navigation hints and improved crystal display
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Character Lock System
- Fixed game progress to show locked vs unlocked characters
- Updated game_progress.json to demonstrate lock system with 🔒 icons
- Set only 3 characters as unlocked initially (Naruto, Goku, Luffy)
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Gave player 12 crystals to unlock additional characters (6 crystals per unlock)
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Special Attack Visual Effects Enhancement
- Enhanced Naruto's Rasengan with smooth spiraling energy and gradient glow
- Improved Goku's Kamehameha with gradient energy beam and alpha blending
- Enhanced Natsu's Fire Dragon Roar with realistic fire layers and flickering
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Kept original complex effects for Luffy's Gum Gum Pistol, Ichigo's Getsuga Tensho, and PEKKA's Butterfly as requested
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PEKKA's Butterfly Attack Improvements
- Initially created multiple butterflies surrounding the enemy
- Modified to smaller butterflies (6-12 pixels) flying in attack area in front of PEKKA
- Positioned 4-8 butterflies in circular formation around attack center
- Added different colors (pink, purple, green, yellow) for visual variety
- Increased damage from 46 to 60 (highest in game)
- Enhanced knockback force from 32 to 40
- Improved upward lift from -4 to -6 velocity
- Increased screen shake from 16 to 20 intensity
Technical Changes Made:¶
- Files Modified:
game/ui/character_select.py- Layout and button improvementsgame_progress.json- Character unlock statusgame/characters/fighter.py- Special attack visual effects-
game/battle/battle_scene.py- PEKKA damage values -
Visual Improvements:
- Used pygame's alpha blending (
BLEND_ALPHA_SDL2,BLEND_ADD) - Implemented mathematical functions for smooth animations
- Added gradient surfaces for realistic effects
- Enhanced particle systems and visual feedback
Final State:¶
- All 7 characters properly displayed in character selection
- Lock system working with crystal unlock mechanism
- Enhanced special attack effects with smooth animations
- PEKKA's Butterfly attack now most powerful (60 damage) with small butterfly swarm effect
- Improved user interface and visual feedback throughout
Generated by [Amazon Q Developer]