Skip to content

Fight Game Development Conversation - 20251227_120746

Original Prompts List

  1. "work on fight repo. can you make so alla the characters in the second screen shows"
  2. "i dont see the locke dthing and all the characters is unlocked"
  3. "can you make so characters special attack smother not just some circle thing's and agly"
  4. "can you undo luffy's ichigo's and pekka's special attack"
  5. "can you make so pekka's special attack so the enemy will be surround of butterflys"
  6. "can you make the butterflys litle smaller and it do not surround the enemy"
  7. "can you make so pekka's special attack do more damage"
  8. "ex"

Conversation Summary

This conversation focused on improving the fight game's character selection screen and enhancing special attack effects, particularly for PEKKA's butterfly attack.

Key Accomplishments:

  1. Character Selection Screen Layout Fix
  2. Modified character selection to display all 7 characters properly
  3. Changed from 3-per-row to 4+3 layout (4 characters on top row, 3 on bottom)
  4. Increased button sizes from 150x100 to 180x120 pixels
  5. Improved spacing and centering for better visual balance
  6. Added navigation hints and improved crystal display

  7. Character Lock System

  8. Fixed game progress to show locked vs unlocked characters
  9. Updated game_progress.json to demonstrate lock system with 🔒 icons
  10. Set only 3 characters as unlocked initially (Naruto, Goku, Luffy)
  11. Gave player 12 crystals to unlock additional characters (6 crystals per unlock)

  12. Special Attack Visual Effects Enhancement

  13. Enhanced Naruto's Rasengan with smooth spiraling energy and gradient glow
  14. Improved Goku's Kamehameha with gradient energy beam and alpha blending
  15. Enhanced Natsu's Fire Dragon Roar with realistic fire layers and flickering
  16. Kept original complex effects for Luffy's Gum Gum Pistol, Ichigo's Getsuga Tensho, and PEKKA's Butterfly as requested

  17. PEKKA's Butterfly Attack Improvements

  18. Initially created multiple butterflies surrounding the enemy
  19. Modified to smaller butterflies (6-12 pixels) flying in attack area in front of PEKKA
  20. Positioned 4-8 butterflies in circular formation around attack center
  21. Added different colors (pink, purple, green, yellow) for visual variety
  22. Increased damage from 46 to 60 (highest in game)
  23. Enhanced knockback force from 32 to 40
  24. Improved upward lift from -4 to -6 velocity
  25. Increased screen shake from 16 to 20 intensity

Technical Changes Made:

  • Files Modified:
  • game/ui/character_select.py - Layout and button improvements
  • game_progress.json - Character unlock status
  • game/characters/fighter.py - Special attack visual effects
  • game/battle/battle_scene.py - PEKKA damage values

  • Visual Improvements:

  • Used pygame's alpha blending (BLEND_ALPHA_SDL2, BLEND_ADD)
  • Implemented mathematical functions for smooth animations
  • Added gradient surfaces for realistic effects
  • Enhanced particle systems and visual feedback

Final State:

  • All 7 characters properly displayed in character selection
  • Lock system working with crystal unlock mechanism
  • Enhanced special attack effects with smooth animations
  • PEKKA's Butterfly attack now most powerful (60 damage) with small butterfly swarm effect
  • Improved user interface and visual feedback throughout

Generated by [Amazon Q Developer]