Fight Game Conversation History - 20251229_223948¶
Summary¶
Implemented Buttys character cocoon special attack effect that turns enemies into a cocoon and stuns them.
Key Features Implemented¶
1. Buttys Character Setup¶
Added Buttys character definition: - Character data in constants.py with pink/emoji theme - Butterfly sprite mappings for all animations - Special attack: "Butter..Butterflys"
2. Cocoon Stun Effect¶
Problem: Need Buttys special attack to turn enemies into cocoons and stun them.
Solution:
- Added cocoon state variables to Fighter class:
- is_cocooned: Boolean flag for cocoon state
- cocoon_timer: Timer for cocoon duration (180 frames = 3 seconds)
3. Butterfly Hit Handler¶
Updated battle scene:
- Modified handle_butterfly_hit() method to apply cocoon effect
- Sets enemy to cocooned and stunned state
- Stops all enemy movement (vel_x = 0, vel_y = 0)
- Duration: 3 seconds (180 frames at 60 FPS)
4. Visual Cocoon Effect¶
Added cocoon rendering: - Brown elliptical cocoon drawn around cocooned character - "COCOONED!" text displayed above character - Cocoon colors: Brown (#8B4513) with lighter highlight (#A0522D)
5. Timer Management¶
Updated Fighter update method: - Added cocoon timer countdown - Automatically removes cocoon state when timer expires - Works alongside existing stun timer system
Technical Implementation¶
Fighter Class Changes¶
# New state variables
self.is_cocooned = False
self.cocoon_timer = 0
# Timer update in update() method
if self.cocoon_timer > 0:
self.cocoon_timer -= 1
else:
self.is_cocooned = False
Battle Scene Changes¶
def handle_butterfly_hit(self) -> None:
# Apply cocoon effect
self.ai.is_cocooned = True
self.ai.cocoon_timer = 180 # 3 seconds
self.ai.is_stunned = True
self.ai.stun_timer = 180
self.ai.vel_x = 0 # Stop movement
self.ai.vel_y = 0
Visual Rendering¶
# Cocoon effect rendering
if self.is_cocooned:
pygame.draw.ellipse(screen, cocoon_color,
(self.x - 10, self.y - 5, self.width + 20, self.height + 10))
cocoon_text = font.render("COCOONED!", True, (139, 69, 19))
Files Modified¶
game/characters/fighter.py- Added cocoon state and renderinggame/battle/battle_scene.py- Updated butterfly hit handlergame/constants.py- Added Buttys character definitiongame/utils/image_loader.py- Added butterfly sprite mappings
Testing Results¶
- Buttys special attack successfully cocoons enemies
- Cocooned enemies cannot move or attack for 3 seconds
- Visual cocoon effect displays correctly
- Timer system works properly with automatic state cleanup
Unique Features¶
- Cocoon Transformation: Enemies visually transform into brown cocoons
- Complete Immobilization: Both movement and attacks are disabled
- Dual State System: Combines cocoon visual with stun mechanics
- Automatic Recovery: Timer-based system for state cleanup
Generated by [Amazon Q Developer]