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Fight Game Conversation History - 20251229_223948

Summary

Implemented Buttys character cocoon special attack effect that turns enemies into a cocoon and stuns them.

Key Features Implemented

1. Buttys Character Setup

Added Buttys character definition: - Character data in constants.py with pink/emoji theme - Butterfly sprite mappings for all animations - Special attack: "Butter..Butterflys"

2. Cocoon Stun Effect

Problem: Need Buttys special attack to turn enemies into cocoons and stun them.

Solution: - Added cocoon state variables to Fighter class: - is_cocooned: Boolean flag for cocoon state - cocoon_timer: Timer for cocoon duration (180 frames = 3 seconds)

3. Butterfly Hit Handler

Updated battle scene: - Modified handle_butterfly_hit() method to apply cocoon effect - Sets enemy to cocooned and stunned state - Stops all enemy movement (vel_x = 0, vel_y = 0) - Duration: 3 seconds (180 frames at 60 FPS)

4. Visual Cocoon Effect

Added cocoon rendering: - Brown elliptical cocoon drawn around cocooned character - "COCOONED!" text displayed above character - Cocoon colors: Brown (#8B4513) with lighter highlight (#A0522D)

5. Timer Management

Updated Fighter update method: - Added cocoon timer countdown - Automatically removes cocoon state when timer expires - Works alongside existing stun timer system

Technical Implementation

Fighter Class Changes

# New state variables
self.is_cocooned = False
self.cocoon_timer = 0

# Timer update in update() method
if self.cocoon_timer > 0:
    self.cocoon_timer -= 1
else:
    self.is_cocooned = False

Battle Scene Changes

def handle_butterfly_hit(self) -> None:
    # Apply cocoon effect
    self.ai.is_cocooned = True
    self.ai.cocoon_timer = 180  # 3 seconds
    self.ai.is_stunned = True
    self.ai.stun_timer = 180
    self.ai.vel_x = 0  # Stop movement
    self.ai.vel_y = 0

Visual Rendering

# Cocoon effect rendering
if self.is_cocooned:
    pygame.draw.ellipse(screen, cocoon_color, 
                      (self.x - 10, self.y - 5, self.width + 20, self.height + 10))
    cocoon_text = font.render("COCOONED!", True, (139, 69, 19))

Files Modified

  1. game/characters/fighter.py - Added cocoon state and rendering
  2. game/battle/battle_scene.py - Updated butterfly hit handler
  3. game/constants.py - Added Buttys character definition
  4. game/utils/image_loader.py - Added butterfly sprite mappings

Testing Results

  • Buttys special attack successfully cocoons enemies
  • Cocooned enemies cannot move or attack for 3 seconds
  • Visual cocoon effect displays correctly
  • Timer system works properly with automatic state cleanup

Unique Features

  • Cocoon Transformation: Enemies visually transform into brown cocoons
  • Complete Immobilization: Both movement and attacks are disabled
  • Dual State System: Combines cocoon visual with stun mechanics
  • Automatic Recovery: Timer-based system for state cleanup

Generated by [Amazon Q Developer]